3d2 recap: day 1
January 13th, 2007 by Dylan
A quick Dojo Developer Day 2 (3D2) recap:
Alex and I started with an overview of what’s going well with Dojo, and where we can improve (polish and performance). We then moved into a moderated discussion of what Dojo needs to become, that had a lot of ideas, but not a very solid set of conclusions. It did give us a great opportunity to discuss things face to face.
Over lunch we had a show and tell, with myself, Owen, Chris Mitchell, Gavin Doughtie, Greg Murray, and Brad Neuberg showing demos of work done with Dojo.
After lunch, we discussed a proposal to split out the Dojo widgets into a subproject, and then broken out into sessions to discuss data, offline, widgets, project infrastructure, build system, and documentation in good detail.
We ended the day with dinner at Compadres and bowling at Palo Alto Bowl.
Overall, it was a fun, productive day without a lot of controversy.